WINDOW · 10 BLOCKS · 6 SHARDS
One window, six shards
Read the pillars. Lock the shard you expect to carry the most load over the next ten blocks. The ring turns, the window resolves, and the standings re-etch on the rim.
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PLAN · RESOLUTIONCALLER BEAM → S5
LIVE READ · W
Read the pillars
Tap a shard to take it into the arena.
SEASON 03 · BLOCKS LEFT
The rim keeps score
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ARENA · LIVE · BLK
Six shards. One slot.
WINDOW
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PLAN VIEW · CURSOR SELECTS
TURN {{ turnStr }}
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ShardsKEYS 1–6 · ENTER LOCKS
SHARDLOADΔ/BLKΣ
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FIRST CALL · Read Δ/BLK. The steepest climb carries the window. Lock before block 04.
PTS
RANK
STREAK
HELD{{ you.record }}
Live leaderboardALL →
#TRADERTIERPTSHELDSTRK
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Ring log
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SEASON 03 · 1,440 BLOCKS · RE-ETCHED EVERY 10
Standings
SEASON CLOSES IN BLK
YOUR RANK / {{ boardCount }}
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Season tableSELECT A TRADER FOR PROFILE
#TRADERTIERPTSCALLSHELD %STRKFAV
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Resolved windows
W {{ w.id }}{{ w.winner }}Σ {{ w.total }}{{ w.you }}
HOW IT WORKS · 4 STEPS · 10 BLOCKS
Read. Lock. Turn. Resolve.
Six glass shards sit in a basalt ring. Each carries a live data load, shown as the pillar of light inside it. Call the one that carries the most over ten blocks.
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The window
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ENTRY · BLK 00–03
LOCKED · BLK 04–09
CURRENT BLOCK
Rules
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